Bad comms lose rounds as fast as bad aim. Good comms are short, timed, and useful.
Call format
What you saw + where + how many. Example: “Two mid, pushing, one low HP.” Not a story about how you almost got the kill.
When to talk
Speak during quiet info moments. Stay quiet during your teammate’s clutch aim duel unless you have a timer or clear position they cannot see.
If your call does not change a decision, do not make it.
Ban these mid-round
- Blame
- Long strategy essays after the spike is down
- Repeating the same call three times in panic
After the round
One sentence of review is enough. Then buy phase. Save deep analysis for the mid-game pause or after the match.